//=============================================================================================================
/**
 * @file     mne_msh_light.cpp
 * @author   Lorenz Esch <lesch@mgh.harvard.edu>;
 *           Matti Hamalainen <msh@nmr.mgh.harvard.edu>
 * @version  dev
 * @date     April, 2017
 *
 * @section  LICENSE
 *
 * Copyright (C) 2017, Lorenz Esch, Matti Hamalainen. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without modification, are permitted provided that
 * the following conditions are met:
 *     * Redistributions of source code must retain the above copyright notice, this list of conditions and the
 *       following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and
 *       the following disclaimer in the documentation and/or other materials provided with the distribution.
 *     * Neither the name of MNE-CPP authors nor the names of its contributors may be used
 *       to endorse or promote products derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED
 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
 * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
 * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 *
 *
 * @brief    Definition of the MneMshLight Class.
 *
 */


//*************************************************************************************************************
//=============================================================================================================
// INCLUDES
//=============================================================================================================

#include "mne_msh_light.h"


//*************************************************************************************************************
//=============================================================================================================
// USED NAMESPACES
//=============================================================================================================

using namespace MNELIB;


//*************************************************************************************************************
//=============================================================================================================
// DEFINE MEMBER METHODS
//=============================================================================================================

MneMshLight::MneMshLight()
{
}


//*************************************************************************************************************

MneMshLight::MneMshLight(const MneMshLight &p_mneMshLight)
: state(p_mneMshLight.state)
{
    this->pos[0] = p_mneMshLight.pos[0];
    this->pos[1] = p_mneMshLight.pos[1];
    this->pos[2] = p_mneMshLight.pos[2];
    this->diff[0] = p_mneMshLight.diff[0];
    this->diff[1] = p_mneMshLight.diff[1];
    this->diff[2] = p_mneMshLight.diff[2];
}


//*************************************************************************************************************

MneMshLight::MneMshLight(int state, float posX, float posY,float posZ, float diffX,float diffY,float diffZ)
{
    this->state = state;
    this->pos[0] = posX;
    this->pos[1] = posY;
    this->pos[2] = posZ;
    this->diff[0] = diffX;
    this->diff[1] = diffY;
    this->diff[2] = diffZ;
}


//*************************************************************************************************************

MneMshLight::~MneMshLight()
{
}
